Global Game Jam

Back into the fray for the last semester. The final weeks for Project Dissonance completion!

I didn’t get to work on Project Dissonance itself over the Christmas break. I have been working with Unity quite a bit however despite this and have learned a lot of new things.

Experience Gained

Dissonance Brawl

We as a team worked on the assignment for our Casual Games assignment and in the end, it all turned out ok. I learned how to get to grips with materials, bump-mapping and specular. On top of this I coded a fully functioning Smash Bros. camera! I made good use of my new Git client GitKraken also, with it I can view and make changes in greater detail. GitKraken as a whole makes source control with Unity a whole lot easier to manage with merge remote tracking commits. The repository stands with a total of 99 commits, I know it’s no true measurement but that’s an impressive number to me at least !

Global Game Jam 2019

Yes! I participated in my first Global Game Jam. The product of my entry was a homage to my Cry of Fear Halloween Collaboration back in 2012. It’s a very short tech demo called Threat, where I got to learn some really cool stuff that will prove to be extremely useful in Project Dissonance. This includes post-processing effects, volumetric lighting and advanced lighting techniques. You can check it out here.

https://globalgamejam.org/2019/games/threat


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