A very short blog post detailing the upcoming week as opposed to the previous week.
This past week’s been another quiet one thanks to numerous assignments, exams and deadlines to contend with. For Project D I mostly just experimented with adding new 3D Models like props or buildings into the scene. I also toyed with putting some textures onto my protomap to make it look a little more presentable. Next week’s the big one though, so I’d prefer to talk about that.
A few late nights before it’s show time. We got brand spankin’ new t-shirts too!
With our current setup, I have managed to finally get the first draft of our main character modelled in Maya LT. Let me talk you through the rest of the process, continuing from the blog post on 18/11/2018.
Progress this week has been slightly sluggish as we wrote a massive 18 page report for Professional Development on The Study of Unique AI & Pathfinding in Games. I’m still currently working on the player model in Maya 2018 and will construct a full blog post on the process of that next week.