Thinking in 3D
This week I got my paws dirty, getting the foundations of our player model done in Autodesk Maya 2018.
This week I got my paws dirty, getting the foundations of our player model done in Autodesk Maya 2018.
Inspiration for the designs.
This week was a rush to get as much character concepts completed. I may not have them all done but it serves as a lesson to not over-analyze things. I will most likely come back to them when I have more time but I must get to other tasks that are more important to get done. Assets we have learned are a constant thing to be worked on and can take quite some time and energy to produce.
A quick summery of what I’ve done the past 2 weeks and what to do next.
This week was my first week working on AI for the enemies. I think I’ve made a good start, but it’s clear that a lot more work needs to be done to make this AI convincing. I’ll detail what I’ve been up to in more detail below.